DEVELOPMENT TOOLS
Unity 
Autodesk Maya
UDON
VR chat
As part of the "Digital Twin of School" project, I had the opportunity to develop in collaboration with the team an immersive and engaging mini-game set within the school environment. The concept of this mini-game was to address a common challenge faced during lunchtime – a shortage of forks. In this game, players were tasked with the exciting mission of collecting as many forks as possible within a limited timeframe, all while exploring the intricacies of the virtual school setting. Game input is either with keyboard or VR headset, enhancing the sense of presence within the virtual school. 
Objective: The primary objective of the game was to collect as many forks as possible scattered throughout the digital twin of the school.
Lunchtime Rush: The game leveraged the lunchtime scenario to create a sense of urgency and challenge, mimicking the real-world experience of searching for cutlery during a busy lunch period.
Exploration: Players were encouraged to explore different areas of the virtual school to find hidden forks, making the game an immersive adventure.        
Realistic School Environment: The game featured a meticulously recreated digital twin of the school, complete with classrooms, corridors, and the bustling cafeteria.
Time Constraint: To add excitement, players had a limited amount of time to collect forks, simulating the lunchtime rush. The Digital Twin of School mini-game offered a unique blend of entertainment and utility, showcasing the potential of XR technology in educational contexts. It not only provided an enjoyable gaming experience but also highlighted the versatility of XR for creating immersive learning environments.    

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